Wednesday, August 19, 2009

70 Years of Marvel Comics

One fun section is the countdown area (http://marvel.com/seventy_years/countdown) that spotlights the best stories and covers in Marvel Comics history as voted by the fans.


The Marvel 1980s are well represented.



This year, Marvel Comics is celebrating its 70th year. Check out the 70th Anniversary Hub: http://marvel.com/seventy_years

Some 1980s selections from Marvel’s Top 70 Comics Ever:
#4 Uncanny X-Men #137
#10 Uncanny X-Men #141
#12 Daredevil #181
#14 Thor #337
#15 Amazing Spider-Man Annual #21
#19 Amazing Spider-Man #300
#28 Wolverine #1
#29 Secret Wars #1
#42 X-Men: God Loves Man Kills
#48 Uncanny X-Men #136
#51 Secret Wars #8
#52 Uncanny X-Men #142
#57 Uncanny X-Men #133



Some 1980s selections from Marvel’s Top 70 Covers:
#1 Incredible Hulk #340
#3 Uncanny X-Men #141
#4 Uncanny X-Men #137
#7 Wolverine #1
#17 Uncanny X-Men #136
#18 Secret Wars #1
#30 Amazing Spider-Man #316
#31 Uncanny X-Men #137
#40 Amazing Spider-Man #352

Monday, August 17, 2009

1987 - Marvel Masterworks

The Marvel Masterworks hold a special place in my heart. Back in the 1980s, reprints of the early Marvel Age were almost non existent. I fondly recall reading the first few volumes that my parents picked up for me at Christmas. Sure the artwork was rough and the dialog was awful and the narration was over the top, but it was the Silver Age at its finest and I loved every brightly coloured page.

The Marvel Masterworks hit the stands in 1987 with its first volume, Amazing Spider-Man, reprinting Amazing Fantasty #15 and Amazing Spider-Man #1-10. This hardcover collection featured a unique and distinctive marble dustjacket that is still available today as a variant edition.

Volumes featuring the Avengers and X-Men and Incredible Hulk and Uncanny X-Men and Iron Man quickly followed. Each of these volumes generally reprinted 10 issues (in chronology) and for some like Captain America, Iron Man, and the Hulk included reprinting Tales of Suspense and Tales to Astonish.

It was a wonderful way for a young comic book reader to catch up on back issues without having to pay a fortune for them. And as an adult now, it’s nice to have a full bookshelf of these beautiful hardcover reprints that are very close to reprinting the entire Marvel Silver Age.

The first phase of the Marvel Masterworks ran from 1987-1994 and put out 27 volumes.

Between 1995 and 2004, a handful of volumes were produced, some with the ComicCraft dustjackets which was a break from the traditional marble dustjackets. Only a limited number of the marble dustjackets were produced making them rare and expensive collector’s items.

In April 2004, new life was breathed into the Masterworks line and starting from volume #33, it has been regularly producing volumes on a monthly and sometimes twice a month (with the addition of Atlas Age Masterworks). Currently, the Masterworks are over 120 volumes and have reached well into the 1970s.

It’s amazing the progress they’ve made in just over five years. I never imagined seeing hardcover reprints of Jim Starlin’s Warlock, or the Defenders, or Captain Marvel (Captain Mar-vell).

Recently, a softcover version of the Masterworks line has been launched. And with the success of the Masterworks, the Marvel Premiere editions reprinting a lot of 70s and 80s content have also been a success.

Friday, August 14, 2009

1986 – Whatever happened to … Thor – God/Frost Giant War


Flipping through a well-read and battered copy of Marvel Age Annual #2, I came across the above picture with the accompanying text:


“Walter penciled and inked this double-page spread for an anticipated Thor storyline featuring a war between the Frost Giants and the gods, but the artist left the series before the story's realization. This piece was featured in a Marvel Age Annual #2”
- Comic Book Artist #10

From a brief chat I had with Walt Simonson, I got the pretty much the same answer:

“Basically, I got off the book, and never really developed that storyline. I used a little of it at the very end of my run, but the God/Giant War just remains an unfinished dream.
However, that won't stop me from dreaming a bit farther. :)

From this two-page spread, we can infer a few things.

-1- This little girl with the eye patch is Volstag's daughter Hildy and since she’s fighting alongside Fandrall and Hogun, you can’t help but conclude that something happened to Volstagg. Hence the “Saga of the Vengeance of Thor”. And what of the previous year’s hint at the death of an Asgardian. Not sure if this was resolved with the death of the Executioner.
-2- “In the absence of Thor…” Where was Thor gone?

Sigh… What could have been…

Update
In my Marvel 1980s notes, I came across this cut and paste from an old message board:
I had planned on doing a god/giant war involving many of the characters I was playing with at the time but got off the title before that storyline ever came to fruition. It's possible--but I don't remember now--that parts of the storyline of my final THOR plot were 'borrowed' from that original idea, although clearly, I didn't use Hildy (shown in the annual drawing) and I'd obviously had additional ideas about using mortal weapons in that storyline.

(For more on the Norse gods and mortal weaponry, check out a copy of Lester Del Rey's book, DAY OF THE GIANTS. I read it when I was late junior high school or thereabouts and loved it. Haven't read it more recently so I don't know how it holds up but the basic idea's there. It was probably the first novel I read that involved a version of the Norse gods.)


Sunday, August 9, 2009

Marvel's October 2009 Advanced Solicitations

Here's a list of Marvel 1980s related material to watch for in October later this year ...

X-MEN: ASGARDIAN WARS OVERSIZED HC
Written by Chris Claremont
Penciled by PAUL SMITH & ARTHUR ADAMS
Otherworldly wonder at the top of one world and the heart of another! In the Arctic Circle, the X-Men and Alpha Flight find a power that could save the world at the cost of destroying...what? But cost is no object when the power is revealed as a gift from Loki, who doesn't like it when his gifts are returned! When the God of Lies loses his own prize, he decides one bad turn deserves another and sets his magic against the X-Men, only for the New Mutants to take the fall...and rise to Asgard! The X-Men ride to the rescue, but can even the mightiest mutants survive the multiple magics of myth? Collecting X-MEN AND ALPHA FLIGHT #1-2, NEW MUTANTS SPECIAL EDITION and X-MEN ANNUAL #9.
232 PGS....$34.99



THING: PROJECT PEGASUS PREMIERE HC
Written by RALPH MACCHIO, JOHN BYRNE & MARK GRUENWALD
Penciled by SAL BUSCEMA, JOHN BYRNE & GEORGE PEREZ
Project: PEGASUS hires the Ever-Lovin' Blue-Eyed One as a security chief, but what's the point if the place is already filled with super-villains in the first place? Featuring Hercules and Thundra, Deathlok and Dr. Strange, Captains America and Marvel, Man-Thing and...Classic Thing? Plus: action in Olympus and the Nexus, Hollywood and Yancy Street! New identities for THREE super heroes! All this AND Super Hero Poker Night! What a deal! Collecting MARVEL TWO-IN-ONE #42-43 & 53-58.
160 PGS....$24.99



FANTASTIC FOUR VISIONARIES: JOHN BYRNE VOL. 1 TPB (NEW PRINTING)
Written and penciled by JOHN BYRNE
It was the world's greatest comic magazine. Again. Not since the days of Stan Lee and Jack Kirby, the trailblazers of the very mythology known as the Marvel Universe, had someone so perfectly captured the intense mood, cosmic style and classic sense of adventure of Marvel's first family of heroes - the Fantastic Four. Writer. Penciler. Inker. Visionary. John Byrne took these characters, whose powers resulted from each of them being bathed in cosmic rays during a flight into space, and launched them into realms where few creators before this had dared to go... Byrne reminded us all there was a family at the heart of this team of adventurers. The Fantastic Four has always been called "The World's Greatest Comics Magazine." The evidence is found in these very pages. Collecting FANTASTIC FOUR #232-240.
224 PGS....$24.99

Saturday, August 8, 2009

1984 – Questprobe


Questprobe
Writer(s): Bill Mantlo/Al Milgrom/David Michelinie
Artist(s): Mark Gruenwald/John Romita Sr./Al Milgrom/Ron Wilson/Joe Sinnott


Scott Adams, not to be confused with the creator of the Dilbert cartoon, was the most widely recognized microcomputer programmer in the world and a pioneer in the development of adventure games for the PC in the late 70s and early 80s.

The original concept developed by Scott Adams and John Byrne is rather straight forward. An alien race, which has known peace for many centuries, is confronted by an alien threat. Unable to defend themselves, one of their own devises an indirect method to defend themselves. An artificial construct referred to as the Chief Examiner makes its way to Earth and uses a mysterious portal to gather the energy of various heroes. There was also a rather curious subplot about sentient energy eggs and bio-gems and how they hoped to manipulate the power that the Chief Examiner was gathering.


What was supposed to be a 12-issue miniseries published over 4 years, ended rather abruptly. Unfortunately in 1985, Adventure International went bankrupt as it was developing the game. Only three issues were published:
Questprobe #1 – Hulk (quite a treat because of Romita Sr.’s inks)
Questprobe #2 – Spider-Man
Questprobe #3 – Thing and the Human Torch

The fourth issue was published later in the pages of Marvel Fanfare #33.

Each issue was a self-contained story involving a Marvel superhero and fed directly into the tie-in Questprobe computer game. Each issue was also done by a different creative team that actually had ties to that spotlighted characters. For example, at that time, Mantlo was writing the Incredible Hulk and Ron Wilson was drawing The Thing.

You can still find fragments of the game here:
http://www.ifiction.org/games/play.phpz?cat=&game=37&mode=html

Apparently, the story was finally wrapped up almost ten years later in Quasar, written by Mark Gruenwald.

As for the actual computer game, it was one of those text adventure games (I played it on the Commodore 64). Playing it again, I can’t help but laugh at the fact that I was entertained by this type of a game. However, it doesn’t take long for the game to get really frustrating.

You start off as Bruce Banner and are tied to a chair. No explanation. After multiple tries, I finally tip the chair over. This action gets Banner angry and he turns into the Hulk. Go right? Nope, gas pours into the room and turns you back into Banner. Sigh.

Looking around, I find a metal ring on the floor, but I can’t lift it. I move east into a tunnel. I push a button on the wall and it tells me the “Delay is on”. I continue east and out of the dome only to be crushed by the high gravity outside.



Grumble, grumble. Was there any wonder why so-called Adventure International went out of business?

Even typing help get you nowhere: “Sorry, I can’t do that. But ask for a Scott Adams Hint Book at your favorite store!”

I’m ready to tear my eyes out at this point. Time to move on…

If you need the solution, here’s a link to it:

Monday, July 27, 2009

1986 - Firestar


Firestar (4 issue miniseries)
March - June 1986
Writer: Tom DeFalco
Artists: Mary Wilshire/Steve Leialoha/Bob Wiacek

Prompted by the popularity of Fire in the Saturday morning cartoon show, Spider-Man and his Amazing Friends, the go-ahead was given for a four-issue miniseries. However, Uncanny X-Men #193 turned out to be her first appearance as this miniseries was published after that. Chronologically, the first two issues happening before Uncanny X-Men #193 and the last two issues take place after. This miniseries was more of a spin-off from the New Mutants with the Hellions, Massachusetts Academy, and the New Mutants, who made a guest appearance in issue #3.

Obviously geared towards young girls, the Firestar miniseries took a page from the Stan Lee/Steve Ditko book of teen angst. Angelica Jones had to adjust to a new school, deal with the sudden emergence of her mutant super powers, and calm her mutant-paranoid father, all the while she’s a pawn in the ongoing battle between the Massachusetts Academy (funded by the Hellfire Club) and Xavier's School for Gifted Children. This ongoing battle was brought to light in New Mutants #15-17.

Angelica is taken in by the White Queen tutelage and groomed as an assassin for the Hellfire Club. However, after the events in Uncanny X-Men #193, she reevaluates her position with White Queen and turns on the White Queen in the final issue of the miniseries.

The writing by DeFalco was your standard super heroes fare mixed in with teen angst. It's what DeFalco writes best (see Amazing Spider-Girl) and he does a pretty good job. The art was decent, but the figure drawings seemed to be stiff and lacked a dynamic feel.

This series was a lukewarm start for a young mutant who goes on to join the New Warriors and eventually earn a spot on the Avengers roster. The cover artwork for this series stood out with Art Adams and Barry Windsor-Smith doing the covers to issues #3 and 4 respectively.

Sunday, July 5, 2009

It's a baby boy!

Hello!

Jen and I are thrilled to announced that Baby Connor Gavin was born at 1:28pm today. Weighing in at 8 lbs 9 oz! 51cm long and a head circumference of 36cm! Both he and Mom are doing fine. Jen was amazing through it all!


We had a wonderful home birth and were spoiled with 3 very attentive midwives!

Jason

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